On Thu, 2019-03-07 at 07:00 -0600, Segher Boessenkool wrote: > On Thu, Mar 07, 2019 at 01:15:47PM +0100, Freddie Chopin wrote: > > On Thu, 2019-03-07 at 06:08 -0600, Segher Boessenkool wrote: > > > You probably should use a linker script for this. > > > > You think of anything better than placing each variable in its own > > section and placing them manually in the linker script in the order > > I > > like? I would like to avoid any messing with linker script if > > that's > > You can refer to separate variables in the linker script, you don't > have > to put them each in their own section. How should I do that? Do you think of giving absolute addresses to individual symbols? This is not very convenient, as then I would also have to think about their size. This will also not play so well with name-mangling (the project is in C++). > > possible... If there's nothing better I may end up using suffixes > > ("section.1", "section.2", "section.3", ...) and sort the sections > > in > > the linker script (`*(SORT(.section.*));`), but I would still > > prefer to > > solve that in the source file only. > > You could try putting all those vars in a struct. In principle the > compiler is free to mess that up, too, though, but this is less > fragile, > and easier to work around should it break. Yes, this is also an option, but this is not very convenient for me, as then each user of each variable would get all the headers required for completely unrelated variables (like definitions of classes and so on). Not an issue now, but this also won't work if one variable needs to be used from a C file and another one is a C++ class. This just does not scale well.. > If you use LTO or some other whole-program optimisation, that won't > save you. Hiding things from the compiler so it cannot assume > anything > about it breaks as soon as the compiler gets more smarts (if it ever > worked). Telling the compiler that something *is* accessed some way > that it cannot see: that is fool-proof and future-proof. But these variables are used. I'm not hiding anything, they are used, usually their address is embedded withing other objects, so they are used "as much as possible" (; Regards, FCh