Re: std::function and shared object libraries

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> I don't see any way to avoid this, you're taking a pointer to code

> defined in the shared library, then unloading the shared library, then
> using the code that was just unloaded.



That's what I figured was happening. I do find it a bit strange that the
function needs to be called at destruction. I've been looking through the
source code for libstdc++ trying to figure out what's happening at a lower
level, and I'm actually a bit more confused.

In particular, I'm confused by the fact that _M_manager itself is causing
the segfault. Looking at the library code,

> Manager_type _M_manager;
> ...

> typedef bool (*_Manager_type)(_Any_data&, const _Any_data&,
>               _Manager_operation);

_M_manager seems to be a function pointer to a specific type of management
code. The segfault is happening because whatever _M_manager was, it was

invalidated. It seems _M_manager is set somewhere deep in the code. From
what I can tell, _M_manager is set to something in shared.cpp, some
internal pointer defined by _Function_base::_M_manager. There is also
some sort of inheritance going on, but at the end of the day the core of
the handler function seems to be the one defined by 

_Function_base::_M_manager. Why is accessing this function causing a
segfault? As far as I can trace with GDB my function is NOT being called
at destruction, so it's not the one to blame for the segfault. Unless I'm
misunderstanding something?



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