On Sat, Jul 13, 2013 at 2:03 PM, Timothy Schumacher, Ph.D. <schumact@xxxxxxxxx> wrote: > Hi All, > > I am trying to build gcc/binutils on my mac laptop in a similar way that I > do on my linux boxes. I am running into some trouble... I *think* my basic > question is: what build/target/host options do I need for binutils and gcc > for it to work on the system? My normal linux procedure is to do something > like: > > in binutils, ./configure --prefix=$prefix --disable-shared --disable-nls; > make; make install; > in gcc, ./configure --prefix=$prefix --disable-shared --disable-nls > --enable-languages=c,c++; make; make install; > > On my linux boxes this gives me a working binutils/gcc placed in $prefix > that has no shared libraries and the gcc knows to use the binutils from > inside $prefix. This is what I would like to duplicate on my mac system if > possible, but I have read hints here and there that suggest there is > something about the mach-O files that binutils has a hard time with? Apple does not provide upstream patches, so Binutils and GCC will likely have gaps. Plus, Apple has moved on to LLVM/Clang. Its why, for example, GCC is stuck at 4.2 and gdb-7.x does not work as expected on OS X. Your best would probably be to download "Command Line Tools" from Apple. I believe its available at download.apple.com, but you have to be logged in as a developer to see them. Apple offers a free Xcode, and I believe you can download Command Line Tools from Xcode's Preferences -> Downloads. I'm not trying to talk you out of building Binutils/GCC. I'm just pointing out you will encounter hardships and difficulties. Jeff