Re: avr32 optimization

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On 20/06/13 04:05, Max S. wrote:
> On avr32 target.
> 
> Where does the speed difference come from between the two code
> fragments?
> 
> struct foo buf[2];
> 
> static inline void rx_int(uint8_t ch){
> 	LED_On(DEBUG_LED);
> 	//access to buf[ch]
> 	LED_Off(DEBUG_LED);
> }
> 
> __attribute__((__interrupt__)) static void can0_int_rx_handler(void){
> 	rx_int(0);
> }
> 
> __attribute__((__interrupt__)) static void can1_int_rx_handler(void){
> 	rx_int(1);
> }
> 
> 
> -----
> 
> struct foo buf[2];
> 
> __attribute__((__interrupt__)) static void can0_int_rx_handler(void){
> 	LED_On(DEBUG_LED);
> 	//access to buf[0]
> 	LED_Off(DEBUG_LED);
> }
> 
> __attribute__((__interrupt__)) static void can1_int_rx_handler(void){
> 	LED_On(DEBUG_LED);
> 	//access to buf[1]
> 	LED_Off(DEBUG_LED);
> }
> 
> In my case the second version runs 7% faster
> Shouldn't GCC in the above case be able to optimize buf[ch] access into
> direct accesses?
> 
> just curious,
> Max Schneider.
> 

Have you looked at the generated assembly code to see the differences?

Are you enabling optimisation?  If you don't have at least "-O1", then
the "inline" in the first version will be ignored.

Even with optimisation enabled, if "rx_int()" is big enough then the
compiler may not inline it (especially if you use -Os).  "inline" is
just a hint, not a command.  You can use the "-Winline" flag to warn you
if "inline" has been ignored, and you can use
"attribute((always_inline))" to make inline into a command.






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