Re: Strange optimization results

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Jonathan Wakely <jwakely.gcc@xxxxxxxxx> writes:
> 2011/4/11 Jonathan Wakely:
>> The difference in performance may be caused by this overload of
>> operator== for std::string
>>
>>  template<typename _CharT>
>>    inline
>>    typename __gnu_cxx::__enable_if<__is_char<_CharT>::__value, bool>::__type
>>    operator==(const basic_string<_CharT>& __lhs,
>>               const basic_string<_CharT>& __rhs)
>>    { return (__lhs.size() == __rhs.size()
>>              && !std::char_traits<_CharT>::compare(__lhs.data(), __rhs.data(),
>>                                                    __lhs.size())); }
>>
>> If that's not declared then the default operator== simply calls
>> string::compare and should have similar performance at all
>> optimization levels.
>
> So to answer the original question, I'd say it's a feature, not a bug.
>  operator== and string::compare are different so that operator== for
> strings of different lengths will return false immediately.  Your
> benchmark compares identical strings, so maybe checkingthe length
> first isn't an optimization, but for many examples in real code it is
> faster to avoid comparing every character in the string if the lengths
> aren't the same.

You are right, first overloaded operator== calls std::string::compare
directly and there is no speed difference between them. Problem in
optimization of second overloaded operator==. Without optimization it
works faster than with -O2. I think this is a bug.



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