* Lawrence Crowl <crowl@xxxxxxxxxx> wrote: > If your problem is leaking memory, and you aren't playing games > with your pointers, then you can just add in the Boehm collector, > leaving the deletes in place. This approach will leave the program > working pretty much as before, but with less memory. > > If your problem is using objects after you have freed them, then you > have a much harder problem. I simply want to get rid of the whole deallocation issue at all (never having to care about this anymore, making the code smaller and so easier to maintain). > Many C++ programs do real work in the destructors (like closing > files) and removing the delete operations would disable that code. As said in my prev. mail: these are only few cases where this matters (files on external storages which are mounted/unmounted by the application) - these are only few, well known places, which I easily could refactor. > One viable approach is to modify the uses of pointers into shared_ptr > (from TR1 or boost) and then add the Boehm collector. This process > takes work, because changing all pointers won't work and changing > none won't buy you anything. Guess this would take a lot of work and add more dependencies (than just the relatively small boehm-gc lib) ... cu -- ---------------------------------------------------------------------- Enrico Weigelt, metux IT service -- http://www.metux.de/ phone: +49 36207 519931 email: weigelt@xxxxxxxx mobile: +49 151 27565287 icq: 210169427 skype: nekrad666 ---------------------------------------------------------------------- Embedded-Linux / Portierung / Opensource-QM / Verteilte Systeme ----------------------------------------------------------------------