Hi!
Codeguru about allocators: They say the std::allocator that
compiler vendors normally ship looks something like:
template<typename T>
class Allocator {
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
//...
public :
inline pointer allocate(
size_type cnt,
typename std::allocator<void>::const_pointer = 0) {
return reinterpret_cast<pointer>(::operator new(cnt * sizeof (T)));
}
//...
}
Would it be possible for someone to explain why the optional argument
typename std::allocator<void>::const_pointer = 0 is there?
It's a typename that can be suppressed. Why to write it in the first
place then? Is this written to disambiguate something?
Frank