Re: optimization bug in g++ 4.3.3

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On 09/05/2009 03:05 AM, Ed Boas wrote:
The following code:

----------
#include<stdio.h>
#include<inttypes.h>

// Rounds in current rounding mode, which is "round to closest
integer" by default on Pentium&  Xeon
// Valid for |fval|<= 2^22 - 1, that is, -4194303<= fval<= 4914303
// based on code from www.lomont.org
inline int32_t fast_round(float x) {
  x+=12582912; // 2^23+2^22
  int32_t i=*(int32_t*)&x;
  i&=8388607; // 2^23-1;
  i-=4194304; // 2^22
  return i;
}

int main(void) {
  printf("%f rounds to %i\n", 1.4f, fast_round(1.4f));
  return 0;
}
[...]
However, when it is compiled with g++ -O2, it prints:

1.400000 rounds to -4194304
 [...]

Your code is not correct C++.  Please read:

http://cellperformance.beyond3d.com/articles/2006/06/understanding-strict-aliasing.html


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