On Mon, Jun 29, 2009 at 09:19:57PM +0530, kernel mailz wrote: > I tried a small example > > int *p = 0x1000; > int a = *p; > asm("sync":::"memory"); > a = *p; > > and > > volatile int *p = 0x1000; > int a = *p; > asm("sync"); > a = *p > > Got the same assembly. > Which is right. > > So does it mean, if proper use of volatile is done, there is no need > of "memory" ? No. As I understand it, volatile concerns deletion of the asm statement (if no outputs are used) and reordering with respect to other asm statements (not sure whether GCC will actually do this), while the memory clobber concerns optimization of non-asm loads/stores around the asm statement. > static inline unsigned long > __xchg_u32(volatile void *p, unsigned long val) > { > unsigned long prev; > > __asm__ __volatile__( > > "1: lwarx %0,0,%2 \n" > > " stwcx. %3,0,%2 \n\ > bne- 1b" > > : "=&r" (prev), "+m" (*(volatile unsigned int *)p) > : "r" (p), "r" (val) > // :"memory","cc"); > > return prev; > } > #define ADDR 0x1000 > int main() > { > __xchg_u32((void*)ADDR, 0x2000); > __xchg_u32((void*)ADDR, 0x3000); > > return 0; > > } > > Got the same asm, when compiled with O1 , with / without "memory" clobber This isn't a good test case, because there's nothing other than inline asm going on in that function for GCC to optimize. Plus, it's generally not a good idea, when talking about what the compiler is or isn't allowed to do, to point to a single test case (or even several) and say that it isn't required because you don't notice a difference. Even if there were no code at all with which it made a difference with GCC version X, it could make a difference with GCC version X+1. -Scott