Hello,
I have a strange problem with setting pointers to 0. It happens in a 64
bit environment.
I am using a big package (which I know very little about) and get it to
crash.
I can narrow the problem to some function that handles a pointer and on
returning from the function the pointer is changed (I completely don't
understand how is it possible that returning from a function can change
the pointer unless there is some memory leak).
The thing is, when I print the pointer using printf instead of getting 8
chars I get 12 chars.
The change that is done to the pointer is that the least 64 bits are set
to 0 and the top 32 bits remain unchanged (which could make some sense
if this memory was deallocated by some side effect that I don't see).
Furthermore, when I compare this pointer to 0 I get that it is not 0
(and in my opinion this is what causes the program to crash).
Does this ring a bell to anyone?
Thanks,
Nir