Re: unexpected speedup by manual inlining

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Rohit Garg wrote:
> Hi all,
> 
> I have a small app. In it in a a particular place, I had a 2-3
> functions being called from one main function. They were small
> functions (5-6 lines) and inline keyword was used. The performance was
> ......... HORRIBLE.
> 
> -Winline didn't report any case of a function not being inlined.
> 
> I didn't know where to start. So I manually inlined these functions.
> They are very small and quite trivial. The program now shows ~60x
> speed-up in that part of the code. I have no idea what's the cause of
> this dramatic speed up. But I suspect it is because I am using g++ to
> make a shared library. All the functions referred to here are in one
> file. It is complied by using a -c -fPIC option to make a .o file.
> Several .o files are later packed together into a .so file using a
> -shared option.

60x?  I wouldn't have thought so.  I guess it's possible that inlining
reveals things that the optimizer wouldn't otherwise see.  I can't
understand why the function wasn't inlined either.  We'd have to see an
example.

Andrew.

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