Performance and rounding (?) problem ?

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Hello,

I'm implementing a program do solve inverse problem by iteration but with a huge matrix (5GB).

I'm using g++ 4.2.3 on Ubuntu (Hardy) with an Intel E8400 processor and compared results with icc 10.1.018.

I have noticed two weird things

1° processing time:
with g++ iteration time slowly increases and with icc it doesn't. Though I use exactly same program, same data and same computer. I did many tests and this is consistent through all tests.

For instance it starts at 22s per iteration for g++ and icc then g++ code slows down to 24s after 10 iterations and then every two or three iteration gains one second.

Note that this code is dominated by memory access since I do huge matrix multiplication (float).


2° possible rounding problem :

at the end of each iteration I update the result matrix with the following instruction

for( int i = 0; i < n; ++i )
  res[i] += err[i] / k[i];

but with this code I loose convergence after a few iterations.
When changine this code to this

for( int i = 0; i < n; ++i )
{
  err[i] /= k[i];
  res[i] += err[i];
}

or this

for( int i = 0; i < n; ++i )
  err[i] /= k[i];

for( int i = 0; i < n; ++i )
  res[i] += err[i];

The program converges nicely without problem.

I saw the same problem with this type of result update code too

for( int i = 0; i < n; ++i )
  res[i] *= err[i] / k[i];

I checked with -O2 and -O3 and same effect.

I tested on another processor (Xeon quadcore E5345) with g++ and icc, same behavior.

I want to understand what is going on here because it is a vicious "feature". I spent weeks trying to figure out why the program wouldn't converge until I split the instruction to check intermediate results.

Could this be due to a rounding "feature" ?


BTW I would like to report that code compiled with g++ 4.2.3 is 25% faster than code compiled with g++ 3.4.6 and that there is now no significant difference with icc (regarding my code). Congratulation.

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