Hi PEACEYALL, > Though, which one do you recommend, since I do not wish to > redistribute the fixed gtkspell library with my program. Which would > be the better approach? I think that instrumenting gtkspell's headers so that they are C++ savvy is the better approach. I do not know what burden that puts upon you for gtkspell (re)distribution, or gtkspell's licensing, or if such modifications are allowed, or whatnot. > Thank you again for your help. You're welcome. :-) Sincerely, --Eljay