Hi Christoph, > Why is simulating an 3d-array by pointers faster than using a contingous > memory array? test_pointer does not run faster on my machine. Array1: 0.146805 s Array2: 0.148514 s Zeiger: 0.198865 s Array3: 0.146694 s Arr3D : 0.147899 s Array1 is the test_array as you provided. Array2 is the test_array in the commented out part. Zeiger is the test_pointer as you provided. Array3 is my own variant of test_array seeing if I could do some hand loop unrolling. No significant performance gain. Arr3D is using an: int array3d[SIZE][SIZE][SIZE] = { };, which otherwise looks a lot like test_pointer. Also... Your test neglected to do... 1) call gettimeofday() a couple times before trusting it 2) pre-run each test once just before timing it, to make the cache hot 3) or alternatively, set a memory barrier to clear the cache to make it cold Not doing those things can skew your results. I used both #1 and #2. Sincerely, --Eljay