Bob Plantz wrote: > On Tue, 2008-04-15 at 13:16 -0400, John Fine wrote: >> When x and y are both unsigned int (x*y) is also an unsigned int. >> (long int)(x*y) means first compute the unsigned in (x*y) then promote >> it to long int. >> To get the answer you want, you need to promote one of the arguments of >> the multiply before multiplying. I don't know whether the optimizer >> will figure out to do the 32 bit multiply you want and store the 64 bit >> result or whether it would do a 64 bit multiply. > > Thank you, John, for your remarks. > > I knew about multiplying first, then the promotion, but it slipped my > mind. So I tried: > unsigned int x; > unsigned long int y; > > printf("Enter two integers: "); > scanf("%u %lu", &x, &y); > > y = x * y; > > In this case 32-bit * 64-bit -> 96-bit result. But the compiler does: > movl -4(%rbp), %eax # load x > mov %eax, %edx # promote to 64-bit (zeroes high > 32 bits) > movq -16(%rbp), %rax # load y (64-bit value) > imulq %rdx, %rax # truncate high-order 32 bits of > result > movq %rax, -16(%rbp) > > I've also tried using 64-bit for all the ints. Basically, if the result > is wider than the widest int in the multiplication, there is overflow. > > My thought is that this is a place where assembly language is needed if > the high-order bits need to be preserved. At least one needs to check > the CF and OF. (They get set to one if there is signed multiply > overflow.) __uint128_t prod = (__uint128_t) x * y; in asm: asm ("mulq %3" : "=a"(z1), "=d"(z2) : "a"(x), "r"(y)); Andrew.