On 1/1/08, Bruno Moreira Guedes <thbmatrix@xxxxxxxxx> wrote: > Hello People, > > I'm highly interested in developing a "very-pluggable API", to offer a > "Java API-like"(just LIKE hehehe) for C++. So, I asked myself "how > could I dynamic load classes?". During my research about how to > construct that, I break into that step, and it's getting too hard to > pass... > > After a little research, I heard about a 'ugly' method which consists > of creating a virtual/pure-virtual and class using a helper function > to make the new/delete operations. > > But I want to "split" the API into a base library, statically linked > with the base libraries, and the "pluggable parts", where each part > consists of a set of many classes. So, creating a virtual class for > each class don't make sense... > > Researching anymor I heard about a Objective-C ability of creating and > modifying classes during the runtime. But I don't know Objective-C > very-well and I don't know how to 'mix' it with C++ code... As an > alternative, if someone could help-me about using GCC to mix that, I'm > grateful... > > But returning to the main problem, I want to use the headers which I > have of the API parts, of course... And the I get the idea of letting > the symbols to be resolved during the library loading stage, and not > during the compile time... > There's anyway to don't resolve the symbols during the compile-time??? Your best bet is probably to define a simple function that is a factory for implementation classes derived from the interface's abstract base classes. Each plug-in would define the factory. -- Lawrence Crowl