"J.C. Pizarro" wrote: > * to use -O3 -fomit-frame-pointer -funroll-loops -finline-functions -fpeel-loops This is exactly the opposite of what you should do if you're trying to reduce compile time. -O3 includes marginal optimizations that increase compile time and usually do not have substantial benefit. -O2 is meant as a balance between decent optimization and compile speed. If you want faster compile speed then you use -O1 or -O0, or (sadly) use an older version of gcc. You certainly don't tell the compiler to try wild and crazy stuff, just like you don't use gzip -9 if compression speed matters. > * to use SSE2/SSE/AltiVec (SSE3 is little bit slower) > * to disable shared (it reduces linking time and paging time), to > enable -static. > * to recompile the shared libraries (that it depends) to static libraries. > * to disable threads (they reduce I/O bandwith) if the program > doesn't require threading > * to disable checking (-DNDEBUG) > * to modify optimizing their sources after profiled the runned > testsuite (-pg, gprof) These all have to do with runtime performance, not compile time. Please, read the question. Brian