Re: SUSv3's "memory location" and threads

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 27 Aug 2007 23:52:08 -0700, Ian Lance Taylor <iant@xxxxxxxxxx> wrote:
> "Adam Olsen" <rhamph@xxxxxxxxx> writes:
>
> > I realize I'm "probably" safe if I ensure adjacent members are at
> > least as large as int (or long, or maybe long long, depending), but
> > I'm extremely mistrustful of C.  I'm hoping to find a way to be *sure*
> > I'm behaving in a correct, portable manor.
>
> Unfortunately there is no such way.  The only way you could be sure in
> a portable manner is for the C and/or C++ language standard to define
> how multi-threaded code should behave.  But they don't.
>
> The next C++ standard, C++0x is intended to include definitions for
> multi-threaded programs.  But it does not exist yet.

I'm not concerned about C/C++ themselves, but rather how SUSv3 is
interpreted.  Even then I already know they don't actually specify
these details, so I'm looking for a de facto interpretation.

If everybody (threaded application developers, kernel developers, *gcc
developers*) decide they'll use int's size and alignment, then it
might as well be written in stone.

-- 
Adam Olsen, aka Rhamphoryncus

[Index of Archives]     [Linux C Programming]     [Linux Kernel]     [eCos]     [Fedora Development]     [Fedora Announce]     [Autoconf]     [The DWARVES Debugging Tools]     [Yosemite Campsites]     [Yosemite News]     [Linux GCC]

  Powered by Linux