Thank you Brian. I don't believe I have learnt so much from a single posting in a very long time. That was very informative, cheers :) On 26/08/07, Brian Dessent <brian@xxxxxxxxxxx> wrote: > If it's open source then why not modify the game to provide > instrumentation hooks to do what you want instead of just poking > directly at locations in memory and hoping they correspond to what you > think? Well, mainly because my way is more 'fun' and I have learnt a tremendous amount this way. (Hence, my mentioning 'educational' :) > Assuming your platform is linux[1] and you're using a recent binutils, > you can in fact create a separate file containing only the debug > information. See the comments in the manual for the strip > --only-keep-debug option for a step-by-step procedure for how to do > this: <http://sourceware.org/binutils/docs-2.17/binutils/strip.html> This looks most useful :) > nm is built on libbfd, so I suppose you could use libbfd directly > yourself, however this library is traditionally fairly tightly > integrated with the binutils and so it might not be very easy to use in > a standalone manner. > > There are also standalone DWARF readers[2] such as libdwarf: > <http://reality.sgiweb.org/davea/dwarf.html> Interesting, I shall have to investigate. > [1] You didn't state, and gcc targets dozens of platforms, so be > specific. We have no idea what platform you're using unless you say so. Ah, of course. I will be more specific in the future. Thanks for taking a good educated guess ;) Regards, - Peter