Thanks for the programming idea. That is certainly an easy way of doing what I want. Stephen On Tue, 2007-03-27 at 06:43 -0500, John Love-Jensen wrote: > Hi Stephen, > > One of the problems with debugging (depending on the debugger and > environment) is break points with inline functions. > > To give me a debug-able spot I can drop a breakpoint on, I've done this > before: > > // --- Fruit.h --- > void EljayBreakpoint(); > > class Fruit > { > public: > > template <typename Basket> > void print_Contents(Basket* container_ptr) > { > EljayBreakpoint(); > std::cout << container_ptr->dump() << std::endl; > } > }; > > // --- Fruit.cpp --- > #include "Fruit.h" > void EljayBreakpoint() > { > std::cerr << "EljayBreakpoint: you are here\n"; > } > > And then I set the breakpoint inside EljayBreakpoint. > > I now realize I haven't needed to do this trick in many years. So either > the debuggers are better on the platforms I'm using and can sensically step > into inline functions, or I'm making less boo-boos. > > HTH, > --Eljay >