You should be able to write the following and get rid of this problem... typename C1<U>::Node* pNode;
That solved it, Michael. Thanks. Now I am off to do a little homework to better understand why it was necessary.
You should be able to write the following and get rid of this problem... typename C1<U>::Node* pNode;
That solved it, Michael. Thanks. Now I am off to do a little homework to better understand why it was necessary.