RE: Huge obj file size with GCC3.2!

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Olivier Langlois writes:
 > Hi Andrew,
 > 
 > Sorry about the ommission. The architecture is PS2. Again from the
 > objdump output:
 > 
 > PS2ConsoleUI.o:     file format elf32-littlemips
 > PS2ConsoleUI.o
 > architecture: mips:5900, flags 0x00000011:

OK.  I don't know why your gcc is putting uninitialized data into the
data section.

Have a look at the docs, and see what you can find about BSS.  There
may be a command to put uninitialized data into BSS.

The other compilers you tried -- were they PS2 compilers?

Andrew.


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