Re: Inconsistent floating point result when using G++ 3.3.6 with option -O0 or -O1 separately

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



"Deng Shi" <Deng.Shi@xxxxxxxxxxxx> writes:

> I found our application tool gave the inconsistent floating point result when using different optimization level -O0 or -O1.

http://gcc.gnu.org/PR323

> Even if I used -O1 plus all the disabling options which includes in
> -O1, like -O1 -fno-merge-all-constants -fno-zero-initialized-in-bss
> -fno-function-cse -fno-keep-static-consts -fno-omit-frame-pointer
> -fno-merge-constants -fno-loop-optimize -fno-cprop-registers
> -fno-if-conversion -fno-if-conversion2 -fno-delayed-branch
> -fno-guess-branch-probability -fno-defer-pop -fno-crossjumping
> -fno-thread-jumps " which command line setting should be equal to
> -O0, but I still didn't get the consistent result.

> I wonder whether there is any additional optimization enabled by -O1
> for C++ language which is not documented in GCC manual?

-O1 turns on optimization in general, affecting code generation in a
-number of ways.  -O1 is more than the sum of the -f options.

Ian

[Index of Archives]     [Linux C Programming]     [Linux Kernel]     [eCos]     [Fedora Development]     [Fedora Announce]     [Autoconf]     [The DWARVES Debugging Tools]     [Yosemite Campsites]     [Yosemite News]     [Linux GCC]

  Powered by Linux