Re: g++-4.0.3: program output is different when compiled with -O3 (did not happen with gcc-3.4.5)

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Erik wrote:
I just installed g++-4.0.3 on a Pentium Mobile. I have a program that behaves as expected when compiled with -O0 but gives different output when compiled with -O3. I do not know what to do about it. The program is called prov. Here is the result of compiling and running it:
$ g++-4.0.3 -O0 -Wall -o prov prov.cc -I/usr/include/SDL && ./prov; echo $?
1
$ g++-4.0.3 -O3 -Wall -o prov prov.cc -I/usr/include/SDL && ./prov; echo $?
0

The program looks like this:
______________________________________________________
#include <SDL_types.h>
struct Coords {
   bool operator<(const Coords other) const {
       return
           *reinterpret_cast<const Uint32 * const>(this)
           <
           *reinterpret_cast<const Uint32 * const>(&other);
   }
     int x : 16, y : 16;
};
int main() {
   Coords a = {0, 1}, b = {1, 0};
   return b < a and a < b;
}
______________________________________________________


The operator< is for use with standard containers, so it has to work. It should of course never happen that b is less than a and a is less than b, so the program should always return 0. I can see that the assembly output is very different, but I admitt that I do not understand much of it. With g++-3.4.5 the program produces identical output for the different optimization levels.

Why don't you use an anonymous union, like so?

struct Coords {

  bool operator<(const Coords other) const;

  union {
    struct {
      int x : 16, y : 16;
    };

    unsigned int z;
  };
};

bool Coords::operator<(const Coords other) const {
  return z < other.z;
}


HTH, Peter

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