On Sun, 2005-07-31 at 19:53 -0700, Ian Lance Taylor wrote: > Gunther Piez <gpiez@xxxxxx> writes: > > > Am Montag, 1. August 2005 02:04 schrieb Ian Lance Taylor: > > > Gunther Piez <gpiez@xxxxxx> writes: > > > > struct uniform { > > > > uniform() { > > > > cout << "A variable called " << __PRETTY_VARNAME__ << " was just > > > > instantinated (sp)" << endl; > > > > } > > > > }; > > ... > > > Maybe it is possible to use the debugging information somehow? At least the > > debugger usually knows the names of variables. > > Maybe it is possible, but nothing straightforward comes to mind. You still have the issue that you need to have all the *actual* callers in front of you, so you'd have to process debug info on the fly if you were dlopen'ing stuff like plugins. > Remember that the debugger doesn't know the name within > uniform::uniform. It only knows the name if you go up the stack frame > to the caller. > > Ian