Hi Yuly, >Unfortunately in the real code I use multiple inheritance + virtual inheritance, so reinterpret_cast will return wrong pointer. Any other ideas? If you cannot follow the solution as per <http://gcc.gnu.org/faq.html#dso>, and you have multiple inheritance & virtual inheritance , and you cannot take EXTRAORDINARY measures such as re-implement your hierarchy using C structures (i.e, code the relationship explicitly "by hand") instead of the standard C++ mechanism (uff-da!) ... you're effed. And not in the good way. Hmmm, one possible (and lame) solution is to do something like this: class Derived; class Base { private: Derived* mDerivedPtr; // see [1] protected: void setDerived(Derived* ptr) { mDerivedPtr = ptr; } public: Base() : mDerivedPtr(NULL) { } Derived* getDerivedPtr() { return mDerivedPtr; } }; class Derived : public Base { public: Derived() : Base() { setDerived(this); } }; Then you could call... Derived* ptr = myLocalBasePtr->getDerivedPtr() ...on the "other side of the fence" where you are currently doing a dynamic_cast downcast. Which returns a NULL if it isn't the expected type, similar to a dynamic_cast<*>. (If you prefer dynamic_cast<&>, like I do, you could simulate that as well.) You'd have to instrument your Base class with these downcast methods for each-and-every derived class of interest. Which, granted, is lame. But that will allow fetching the correct pointer from the object, and doesn't rely on the RTTI stuff. Good luck, HTH, --Eljay