Re: How to ignore bitmapped fonts?

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Ole Tange wrote:
 
> Can I have my cake and eat it, too? So that Konqueror never uses
> non-antialiased fonts but RealPlayer still can access whatever font it
> needs?

Try high resolution if you can. Crowding pixels tightly enough together
dispenses with any need for antialiasing.
-- 
"Who of you by worrying can add a single hour to his life?"
                                                Matthew 6:27 NIV

 Team OS/2 ** Reg. Linux User #211409

Felix Miata  ***  http://members.ij.net/mrmazda/

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