Hi, The rate option currently doesnt work when used with libaio engine. The math currently, calculates the time t2 (when the I/O completed) - t1 (when the io_u unit was created) as the time it takes for the I/O and the bandwidth for the rate calculation is calculated from that. This math will work correctly for sync engine as there is only one io in progress at a time, but for libaio engine, when there are multiple I/Os queued, the same time (as in from t1 to t2) could be attributed to other I/Os as well so the actual bandwidth is actually higher. I have a patch, but this is more brute force where I take the total bytes read/written divided by the time since I/Os started to calculate the bandwidth and decide on the time that needs to be spent sleeping (if any).This is a little more heavy weight than the previous math. I think there are probably simpler/cleaner solutions than this but this is the current patch I have for it. Thanks -radha
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rate_patch
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