Re: Desktop effects: solid white screen

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One more time, without signature.

[tbl@tlondon ~]$ diff glx-indirect.txt glx.txt
3c3
< direct rendering: No (LIBGL_ALWAYS_INDIRECT set)
---
> direct rendering: Yes
25,27c25,27
<     GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
<     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group,
<     GLX_EXT_texture_from_pixmap
---
>     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
30c30,31
< OpenGL version string: 1.4 (2.0 Mesa 7.4)
---
> OpenGL version string: 2.0 Mesa 7.4
> OpenGL shading language version string: 1.10
33,35c34,38
<     GL_ARB_fragment_program_shadow, GL_ARB_multisample, GL_ARB_multitexture,
<     GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
<     GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
---
>     GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
>     GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
>     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
40c43,44
<     GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos,
---
>     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
44,47c48,53
<     GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
<     GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
<     GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
<     GL_EXT_rescale_normal, GL_EXT_secondary_color,
---
>     GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
>     GL_EXT_copy_texture, GL_EXT_draw_range_elements,
>     GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
>     GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>     GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
53,57c59,65
<     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
<     GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels,
<     GL_ATI_draw_buffers, GL_ATI_texture_env_combine3,
<     GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
<     GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
---
>     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>     GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,
>     GL_APPLE_client_storage, GL_APPLE_packed_pixels,
>     GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
>     GL_ATI_separate_stencil, GL_IBM_rasterpos_clip,
>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>     GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
59,60c67,68
<     GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program,
<     GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap,
---
>     GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
>     GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap,
[tbl@tlondon ~]$

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