Thanks for the initiative, this is a great project idea! I'm not an xorg expert, but some comments below ... On Fri, 2009-02-13 at 01:38 +0100, FD Cami wrote: > Running test cases only requires having the missing hardware, some > free > time, and being able to use bugzilla. > Possible test cases are basic 2D tests, for instance x11perf and full > screen movies ; 3D tests, like glxgears and mesa-demos, then GL > regression testing with using piglit. > Desktop effects using Compiz/KDE would be next, then to 3D > applications > like Blender, ending with 3D games like GL-117 and FlightGear for > instance. In my experience ... diagnosing, debugging and fixing Xorg issues is fairly difficult to do remotely. Especially when the system hangs/crashes/freezes. Is there a set of basic information we should provide the developers to ensure that have all they need to "process" the defect? * What system configuration is under test (smolt profile) * What test is being executed (links to wiki tests or piglit info)? * Any config or log files captured during testing (messages, Xorg.0.log, dmesg)? * Instructions or script to setup kdump for capturing kernel crashes (http://fedoraproject.org/wiki/Kernel/kdump)? * An optional Xorg debug package or something that enables verbose debugging output (if requested by development)? Thanks, James
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