Re: Kernel 2054 breaks nvidia.ko loading

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> Our legal dept checked the project and will abide the GPL requirements; 

I assume your kernel portion will be GPL then; good.
(I don't see how your legal people approved including gpl kernel code
via the headers into your binary otherwise ... the kernel is a bit
unique in that regard compared to most other software in how headers are
used)

> As I said, parts of our code will be made available to ensure full GPL
> complaisance.

your legal dept should reread clause 2 of the gpl; it's actually more
problematic to do a part gpl/part not-gpl release than a zero-gpl
release ;)

> 
> What Arjan was talking about is breaking the gaming-rules: Deliberately
> stopping non-GPL kernel code from being executed. 

that is not "new", it has been happening slowly for the last 3 years and
will go on in the future as well. To the point that I suspect it'll be
pretty much impossible to do a non-trivial binary module 18 to 24 months
from now. Today you already can't do a sata driver or anything using
sysfs that way for example. USB.. only the most trivial stuff you can
still do binary. Most people argue though that this isn't changing the
rules, but explaining what the rules always were...


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