Re: FC4 t1 on minimac Xorg questions

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On Sat, 2005-03-19 at 02:50, shrek-m@xxxxxx wrote:
> shrek-m@xxxxxx wrote:
> 
> >> Is there a 3.x compiler for FC4 or does anyone know the magic to get
> >> Mplayer to compile?  Mplayer and hardware decoding of mpeg2 is the
> >> primary reason for this exercise.
> >
> > i do not know if this ok but you can play with exporting CC
> > $ export CC=gcc32
> > and compile mplayer
> 
> 
> $ rpm -qf `which gcc32`
> compat-gcc-32-3.2.3-47.fc4
> 

Thanks for the tips.  I got pissed last night and dug through the ffmpeg
code that was puking and with some help from a guy on the fedora-devel
irc and the ffmpeg-devel list I found the issue.  The primary deal is
that gcc 4 has deprecated the cast as lvalue extension.  The culprit was
libavcodec/ppc/fdct_altivec.c and I submitted a patch to the
ffmpeg-devel list that performs explict casts for all the lines in
error.

I am attaching the ffmeg patch incase someone else wants to do this
before this stuff gets committed.

I am no C coder so if anyone has comments on what should be done
differently I am all ears.

FYI. All this was done against yesterdays mplayer cvs snapshot.
fdct_altivec.c had not been touched for 16 months so the patch should
work against any recent version.


There was one other fix that it took to compile, a incomplete array
definition in libmpdemux/frequencies.h.

I commented out line 107:
//extern struct STRTAB chanlist_names[];

I could not find a reference to chanlist_names or STRTAB by greping the
code so I just got rid of it.

The compilation went fine after that using 
 ./configure --disable-gcc-checking
make
make install


Next I am off to figure out the magic incantation required to get
mplayer to use the radeon chip on the box. right now -vo x11 uses about
80% of the cpu and -vo xv maxes out at 100% so something is not right in
the state of Oklahoma.  -vo xvidix or -vo xvidix:radeon_vid do not work
at all. Look for additional posts regarding this tonight.

Hope this helps someone.

BTW an upgrade to the new xorg-x11 patches cleaned up the glxgears issue
I was having.  I now get  663 FPS from glxgears.

Bret




--- libavcodec/ppc/fdct_altivec.c	2003-10-26 04:14:05.000000000 -0600
+++ ../mplayer.cvs/MPlayer-20050318/libavcodec/ppc/fdct_altivec.c	2005-03-19 01:42:42.000000000 -0600
@@ -214,8 +214,8 @@
 
     /* setup constants {{{ */
     /* mzero = -0.0 */
-    vu32(mzero) = vec_splat_u32(-1);
-    vu32(mzero) = vec_sl(vu32(mzero), vu32(mzero));
+    mzero = ((vector float)vec_splat_u32(-1));
+    mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
     cp = fdctconsts;
     cnsts0 = vec_ld(0, cp); cp++;
     cnsts1 = vec_ld(0, cp); cp++;
@@ -227,43 +227,43 @@
 #define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
 
     bp = (vector signed short*)block;
-    vs16(b00) = vec_ld(0,    bp);
-    vs16(b40) = vec_ld(16*4, bp);
-    vs16(b01) = MERGE_S16(h, b00, b40);
-    vs16(b11) = MERGE_S16(l, b00, b40);
+    b00 = ((vector float)vec_ld(0,    bp));
+    b40 = ((vector float)vec_ld(16*4, bp));
+    b01 = ((vector float)MERGE_S16(h, b00, b40));
+    b11 = ((vector float)MERGE_S16(l, b00, b40));
     bp++;
-    vs16(b10) = vec_ld(0,    bp);
-    vs16(b50) = vec_ld(16*4, bp);
-    vs16(b21) = MERGE_S16(h, b10, b50);
-    vs16(b31) = MERGE_S16(l, b10, b50);
+    b10 = ((vector float)vec_ld(0,    bp));
+    b50 = ((vector float)vec_ld(16*4, bp));
+    b21 = ((vector float)MERGE_S16(h, b10, b50));
+    b31 = ((vector float)MERGE_S16(l, b10, b50));
     bp++;
-    vs16(b20) = vec_ld(0,    bp);
-    vs16(b60) = vec_ld(16*4, bp);
-    vs16(b41) = MERGE_S16(h, b20, b60);
-    vs16(b51) = MERGE_S16(l, b20, b60);
+    b20 = ((vector float)vec_ld(0,    bp));
+    b60 = ((vector float)vec_ld(16*4, bp));
+    b41 = ((vector float)MERGE_S16(h, b20, b60));
+    b51 = ((vector float)MERGE_S16(l, b20, b60));
     bp++;
-    vs16(b30) = vec_ld(0,    bp);
-    vs16(b70) = vec_ld(16*4, bp);
-    vs16(b61) = MERGE_S16(h, b30, b70);
-    vs16(b71) = MERGE_S16(l, b30, b70);
-
-    vs16(x0) = MERGE_S16(h, b01, b41);
-    vs16(x1) = MERGE_S16(l, b01, b41);
-    vs16(x2) = MERGE_S16(h, b11, b51);
-    vs16(x3) = MERGE_S16(l, b11, b51);
-    vs16(x4) = MERGE_S16(h, b21, b61);
-    vs16(x5) = MERGE_S16(l, b21, b61);
-    vs16(x6) = MERGE_S16(h, b31, b71);
-    vs16(x7) = MERGE_S16(l, b31, b71);
-
-    vs16(b00) = MERGE_S16(h, x0, x4);
-    vs16(b10) = MERGE_S16(l, x0, x4);
-    vs16(b20) = MERGE_S16(h, x1, x5);
-    vs16(b30) = MERGE_S16(l, x1, x5);
-    vs16(b40) = MERGE_S16(h, x2, x6);
-    vs16(b50) = MERGE_S16(l, x2, x6);
-    vs16(b60) = MERGE_S16(h, x3, x7);
-    vs16(b70) = MERGE_S16(l, x3, x7);
+    b30 = ((vector float)vec_ld(0,    bp));
+    b70 = ((vector float)vec_ld(16*4, bp));
+    b61 = ((vector float)MERGE_S16(h, b30, b70));
+    b71 = ((vector float)MERGE_S16(l, b30, b70));
+
+    x0 = ((vector float)MERGE_S16(h, b01, b41));
+    x1 = ((vector float)MERGE_S16(l, b01, b41));
+    x2 = ((vector float)MERGE_S16(h, b11, b51));
+    x3 = ((vector float)MERGE_S16(l, b11, b51));
+    x4 = ((vector float)MERGE_S16(h, b21, b61));
+    x5 = ((vector float)MERGE_S16(l, b21, b61));
+    x6 = ((vector float)MERGE_S16(h, b31, b71));
+    x7 = ((vector float)MERGE_S16(l, b31, b71));
+
+    b00 = ((vector float)MERGE_S16(h, x0, x4));
+    b10 = ((vector float)MERGE_S16(l, x0, x4));
+    b20 = ((vector float)MERGE_S16(h, x1, x5));
+    b30 = ((vector float)MERGE_S16(l, x1, x5));
+    b40 = ((vector float)MERGE_S16(h, x2, x6));
+    b50 = ((vector float)MERGE_S16(l, x2, x6));
+    b60 = ((vector float)MERGE_S16(h, x3, x7));
+    b70 = ((vector float)MERGE_S16(l, x3, x7));
 
 #undef MERGE_S16
     /* }}} */
@@ -275,32 +275,32 @@
  */
 #if 1
     /* fdct rows {{{ */
-    vs16(x0) = vec_add(vs16(b00), vs16(b70));
-    vs16(x7) = vec_sub(vs16(b00), vs16(b70));
-    vs16(x1) = vec_add(vs16(b10), vs16(b60));
-    vs16(x6) = vec_sub(vs16(b10), vs16(b60));
-    vs16(x2) = vec_add(vs16(b20), vs16(b50));
-    vs16(x5) = vec_sub(vs16(b20), vs16(b50));
-    vs16(x3) = vec_add(vs16(b30), vs16(b40));
-    vs16(x4) = vec_sub(vs16(b30), vs16(b40));
+    x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
+    x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
+    x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
+    x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
+    x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
+    x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
+    x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
+    x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
 
-    vs16(b70) = vec_add(vs16(x0), vs16(x3));
-    vs16(b10) = vec_add(vs16(x1), vs16(x2));
+    b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
+    b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
 
-    vs16(b00) = vec_add(vs16(b70), vs16(b10));
-    vs16(b40) = vec_sub(vs16(b70), vs16(b10));
+    b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
+    b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
 
 #define CTF0(n) \
-    vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
-    vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
+    b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
+    b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
     b##n##1 = vec_ctf(vs32(b##n##1), 0); \
     b##n##0 = vec_ctf(vs32(b##n##0), 0);
 
     CTF0(0);
     CTF0(4);
 
-    vs16(b20) = vec_sub(vs16(x0), vs16(x3));
-    vs16(b60) = vec_sub(vs16(x1), vs16(x2));
+    b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
+    b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
 
     CTF0(2);
     CTF0(6);
@@ -321,8 +321,8 @@
     b61 = vec_madd(cnst, b61, x1);
 
 #define CTFX(x,b) \
-    vs32(b##0) = vec_unpackh(vs16(x)); \
-    vs32(b##1) = vec_unpackl(vs16(x)); \
+    b##0 = ((vector float)vec_unpackh(vs16(x))); \
+    b##1 = ((vector float)vec_unpackl(vs16(x))); \
     b##0 = vec_ctf(vs32(b##0), 0); \
     b##1 = vec_ctf(vs32(b##1), 0); \
 
@@ -473,9 +473,9 @@
 #define CTS(n) \
     b##n##0 = vec_round(b##n##0); \
     b##n##1 = vec_round(b##n##1); \
-    vs32(b##n##0) = vec_cts(b##n##0, 0); \
-    vs32(b##n##1) = vec_cts(b##n##1, 0); \
-    vs16(b##n##0) = vec_pack(vs32(b##n##0), vs32(b##n##1)); \
+    b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
+    b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
+    b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
     vec_st(vs16(b##n##0), 0, bp);
 
     bp = (vector signed short*)block;

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