Everyone:
Would SELinux interfere with Freeciv?
Freeciv works in single-player mode primarily by starting its own server
process and connecting to it. But when I try to start a Freeciv client,
I get this message:
Starting server...
Couldn't connect to the server.
We probably couldn't start it from here.
You'll have to start one manually. Sorry....
Then when I /do/ try to start a Freeciv server manually, and load a
game, I can't connect. When I try to use Freeciv's client to "connect to
a network game"--well, I see a few games out on the Internet, but /none/
in my "Local Area Network."
When I run Freeciv on a Windows box--no problem at all.
What might be the issue? Actually, I tried disabling SELinux, and then
running Freeciv right away. No joy. (Whenever I process updates to
selinux-policy and selinux-policy-targeted, I always disable SELinux,
process the update, re-enforce SELinux, and restart the system for
relabeling.)
It's either some obscure element of SELinux, or it's the kernel. I don't
even know how to go about diagnosing it.
I would appreciate any suggestion. I know it's "just a game," but
anything that interferes with a game, might also interfere with a
business or professional application that I might try to develop, that
needs to do something similar.
Temlakos
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