patching datafile locations for upstream projects ?

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Hello.

Say, i have few packages - mostly games -  that rely that same
datafiles that are found from cwd (or same path as executable as
binary) and im wondering what is the right way to patch these so i
could make functional packages out of them.

1) just force the pwd to the datadirectory in .desktop file and not
patch the code

2) hardcode the paths or atleast make them defineable at compiletime ?

3) something else ?

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