[Bug 469585] Review Request: moon-buggy - Drive and jump with some car across the moon

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https://bugzilla.redhat.com/show_bug.cgi?id=469585


Mamoru Tasaka <mtasaka@xxxxxxxxxxxxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |mtasaka@xxxxxxxxxxxxxxxxxxx




--- Comment #12 from Mamoru Tasaka <mtasaka@xxxxxxxxxxxxxxxxxxx>  2008-12-12 13:35:12 EDT ---
Some notes:

* License
  - is actually "GPL+". Only putting GPLv2 license text
    in the source tarball and not specifying any version
    on any other source codes renders the version to be
    not only version 2 but also at any version:
    http://fedoraproject.org/wiki/Licensing/FAQ

* autotool autocall
  - build.log shows:
-------------------------------------------------------------------------
   195  configure: creating ./config.status
   196  config.status: creating Makefile
   197  config.status: creating config.h
   198  config.status: executing depfiles commands
   199  + make -j8
   200  cd . && /bin/sh /builddir/build/BUILD/moon-buggy-1.0.51/missing --run
autoheader
   201  rm -f stamp-h1
   202  touch config.h.in
   203  cd . && /bin/sh ./config.status config.h
   204  config.status: creating config.h
   205  make  all-am
-------------------------------------------------------------------------
     Here autotools (like autoheader) are automatically called and
     this is not desired (because this changes files unexpectedly).
     Usually this can be avioded by "touch"ing some autotool related
     files correctly.

! Timestamp
-------------------------------------------------------------------------
make install DESTDIR=$RPM_BUILD_ROOT INSTALL="install -p"
-------------------------------------------------------------------------
  - is recommended to keep timestamps on installed files as much
    as possible.
    This method usually works for Makefiles generated by recent
    autotools.

! Note
  - Usually Game SIGs suggests that games data files must be
    packaged seperately, however for this game as sound tarball
    is not large, I don't feel the necessity to create another
    srpm for sound tarball.

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