Please do not reply directly to this email. All additional comments should be made in the comments box of this bug report. Summary: Review Request: lure - Lure of the Temptress - Adventure Game https://bugzilla.redhat.com/show_bug.cgi?id=435564 bugs.michael@xxxxxxx changed: What |Removed |Added ---------------------------------------------------------------------------- Flag|fedora-review? |fedora-review+ ------- Additional Comments From bugs.michael@xxxxxxx 2008-03-11 04:46 EST ------- > +# Requires: PersonalCopy-Lite-soundfont as our .desktop file passes cmdline > +# options to scummvm to use fluidsynth midi emulation, which needs a soundfont > +# This is done because with lure the default adlib emulation sounds rather poor > +Requires: scummvm >= 0.11.1-2, PersonalCopy-Lite-soundfont The good news, the sound-fix works fine. The bad news, I wholeheartedly disagree with the above comment. For a game soundtrack from the early 90's, AdLib audio was the better choice and the de facto standard (in popular soundcards such as the Sound Blaster or Pro Audio Spectrum series). In many cases, the musicians and composers created their soundtracks for AdLib or OPL{2,3} hardware and drivers. A lot of synthetic instruments cannot be replaced with GM samples without sounding weird and doubtful. Switching Lure to GM emulation sounds worse. So, thumbs up only for the combination of: $ rpm -q scummvm lure scummvm-0.11.1-2.fc9 lure-1.1-1.fc8 -- Configure bugmail: https://bugzilla.redhat.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. _______________________________________________ Fedora-package-review mailing list Fedora-package-review@xxxxxxxxxx http://www.redhat.com/mailman/listinfo/fedora-package-review