[Bug 1759375] New: Review Request: libretro-gambatte - Libretro implementation of libgambatte

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https://bugzilla.redhat.com/show_bug.cgi?id=1759375

            Bug ID: 1759375
           Summary: Review Request: libretro-gambatte - Libretro
                    implementation of libgambatte
           Product: Fedora
           Version: rawhide
          Hardware: All
                OS: Linux
            Status: NEW
         Component: Package Review
          Severity: medium
          Priority: medium
          Assignee: nobody@xxxxxxxxxxxxxxxxx
          Reporter: ego.cordatus@xxxxxxxxx
        QA Contact: extras-qa@xxxxxxxxxxxxxxxxx
                CC: package-review@xxxxxxxxxxxxxxxxxxxxxxx
  Target Milestone: ---
    Classification: Fedora



Spec URL:
https://copr-be.cloud.fedoraproject.org/results/atim/gnome-games/fedora-rawhide-x86_64/01049956-libretro-gambatte/libretro-gambatte.spec
SRPM URL:
https://copr-be.cloud.fedoraproject.org/results/atim/gnome-games/fedora-rawhide-x86_64/01049956-libretro-gambatte/libretro-gambatte-0-0.1.20190823git4d9ad7b.fc32.src.rpm

Description:
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color
emulator written in C++. It is based on hundreds of corner case hardware tests,
as well as previous documentation and reverse engineering efforts.

The core emulation code is contained in a separate library back-end
(libgambatte) written in platform-independent C++. There is currently a GUI
front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple
command-line
SDL front-end (gambatte_sdl).

The GUI front-end contains platform-specific extensions for video, sound and
timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.

The SDL front-end should be usable on all platforms with a working SDL port. It
should also be quite trivial to create new (simple) front-ends (note that the
library API should in no way be considered stable).


Fedora Account System Username: atim

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