[Bug 1360952] Review Request: Quake2 - Client for Quake2 Game ( Yamagi Version)

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https://bugzilla.redhat.com/show_bug.cgi?id=1360952

Itamar Reis Peixoto <itamar@xxxxxxxxxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
              Flags|fedora-review?              |fedora-review+



--- Comment #18 from Itamar Reis Peixoto <itamar@xxxxxxxxxxxxxxxx> ---
Package Review
==============

Legend:
[x] = Pass, [!] = Fail, [-] = Not applicable, [?] = Not evaluated
[ ] = Manual review needed



===== MUST items =====

C/C++:
[x]: Package does not contain kernel modules.
[ ]: Package contains no static executables.
[ ]: Rpath absent or only used for internal libs.
     Note: See rpmlint output
[ ]: Development (unversioned) .so files in -devel subpackage, if present.
     Note: Unversioned so-files in private %_libdir subdirectory (see
     attachment). Verify they are not in ld path.
[x]: Header files in -devel subpackage, if present.
[x]: Package does not contain any libtool archives (.la)

Generic:
[x]: Package is licensed with an open-source compatible license and meets
     other legal requirements as defined in the legal section of Packaging
     Guidelines.
[x]: License field in the package spec file matches the actual license.
     Note: Checking patched sources after %prep for licenses. Licenses
     found: "GPL (v2 or later) (with incorrect FSF address)", "*No
     copyright* GPL (v2 or later) (with incorrect FSF address)", "Unknown
     or generated", "zlib/libpng". 18 files have unknown license. Detailed
     output of licensecheck in
     /home/itamar/fedora/x/1360952-quake2/licensecheck.txt
[x]: License file installed when any subpackage combination is installed.
[x]: %build honors applicable compiler flags or justifies otherwise.
[x]: Package contains no bundled libraries without FPC exception.
[x]: Changelog in prescribed format.
[x]: Sources contain only permissible code or content.
[-]: Development files must be in a -devel package
[x]: Package uses nothing in %doc for runtime.
[x]: Package consistently uses macros (instead of hard-coded directory
     names).
[x]: Package is named according to the Package Naming Guidelines.
[x]: Package does not generate any conflict.
[x]: Package obeys FHS, except libexecdir and /usr/target.
[-]: If the package is a rename of another package, proper Obsoletes and
     Provides are present.
[x]: Requires correct, justified where necessary.
[x]: Spec file is legible and written in American English.
[-]: Package contains systemd file(s) if in need.
[-]: Useful -debuginfo package or justification otherwise.
[x]: Package is not known to require an ExcludeArch tag.
[x]: Large documentation must go in a -doc subpackage. Large could be size
     (~1MB) or number of files.
     Note: Documentation size is 30720 bytes in 4 files.
[x]: Package complies to the Packaging Guidelines
[x]: Package successfully compiles and builds into binary rpms on at least
     one supported primary architecture.
[x]: Package installs properly.
[x]: Rpmlint is run on all rpms the build produces.
     Note: There are rpmlint messages (see attachment).
[x]: If (and only if) the source package includes the text of the
     license(s) in its own file, then that file, containing the text of the
     license(s) for the package is included in %license.
[x]: Package requires other packages for directories it uses.
[x]: Package must own all directories that it creates.
[x]: Package does not own files or directories owned by other packages.
[x]: All build dependencies are listed in BuildRequires, except for any
     that are listed in the exceptions section of Packaging Guidelines.
[x]: Package uses either %{buildroot} or $RPM_BUILD_ROOT
[x]: Package does not run rm -rf %{buildroot} (or $RPM_BUILD_ROOT) at the
     beginning of %install.
[x]: Macros in Summary, %description expandable at SRPM build time.
[x]: Package contains desktop file if it is a GUI application.
[x]: Package installs a %{name}.desktop using desktop-file-install or
     desktop-file-validate if there is such a file.
[x]: Dist tag is present.
[x]: Package does not contain duplicates in %files.
[x]: Permissions on files are set properly.
[x]: Package use %makeinstall only when make install DESTDIR=... doesn't
     work.
[x]: Package is named using only allowed ASCII characters.
[x]: Package does not use a name that already exists.
[x]: Package is not relocatable.
[x]: Sources used to build the package match the upstream source, as
     provided in the spec URL.
[x]: Spec file name must match the spec package %{name}, in the format
     %{name}.spec.
[x]: File names are valid UTF-8.
[x]: Packages must not store files under /srv, /opt or /usr/local

===== SHOULD items =====

Generic:
[x]: If the source package does not include license text(s) as a separate
     file from upstream, the packager SHOULD query upstream to include it.
[x]: Final provides and requires are sane (see attachments).
[x]: Fully versioned dependency in subpackages if applicable.
     Note: No Requires: %{name}%{?_isa} = %{version}-%{release} in
     quake2-debuginfo
[x]: Package functions as described.
[x]: Latest version is packaged.
[x]: Package does not include license text files separate from upstream.
[x]: Patches link to upstream bugs/comments/lists or are otherwise
     justified.
[x]: Description and summary sections in the package spec file contains
     translations for supported Non-English languages, if available.
[x]: Package should compile and build into binary rpms on all supported
     architectures.
[-]: %check is present and all tests pass.
[x]: Packages should try to preserve timestamps of original installed
     files.
[-]: Spec use %global instead of %define unless justified.
     Note: %define requiring justification: %define ver 5_34
[x]: Reviewer should test that the package builds in mock.
[x]: Buildroot is not present
[x]: Package has no %clean section with rm -rf %{buildroot} (or
     $RPM_BUILD_ROOT)
[x]: No file requires outside of /etc, /bin, /sbin, /usr/bin, /usr/sbin.
[x]: Packager, Vendor, PreReq, Copyright tags should not be in spec file
[x]: Sources can be downloaded from URI in Source: tag
[x]: SourceX is a working URL.

===== EXTRA items =====

Generic:
[x]: Rpmlint is run on debuginfo package(s).
     Note: There are rpmlint messages (see attachment).
[x]: Rpmlint is run on all installed packages.
     Note: There are rpmlint messages (see attachment).
[x]: Large data in /usr/share should live in a noarch subpackage if package
     is arched.
[x]: Spec file according to URL is the same as in SRPM.


Rpmlint
-------
Checking: quake2-5.34-5.fc24.x86_64.rpm
          quake2-debuginfo-5.34-5.fc24.x86_64.rpm
          quake2-5.34-5.fc24.src.rpm
quake2.x86_64: W: spelling-error %description -l en_US archiver -> archive,
archives, archived
quake2.x86_64: W: spelling-error %description -l en_US executables ->
executable, executable s, executrices
quake2.x86_64: W: spelling-error %description -l en_US txt -> text, ext, tit
quake2.x86_64: W: spelling-error %description -l en_US exe -> ex, exes, exec
quake2.x86_64: W: spelling-error %description -l en_US gl -> lg, fl, g
quake2.x86_64: W: spelling-error %description -l en_US dll -> ll, dell, dill
quake2.x86_64: W: spelling-error %description -l en_US lst -> lat, ls, st
quake2.x86_64: W: spelling-error %description -l en_US ctf -> ct, cf, ctn
quake2.x86_64: W: spelling-error %description -l en_US ico -> co, icon, Rico
quake2.x86_64: W: spelling-error %description -l en_US readme -> reamed,
remade, read me
quake2.x86_64: W: spelling-error %description -l en_US cfg -> cf, cg, cog
quake2.x86_64: W: spelling-error %description -l en_US xatrix -> matrix,
aviatrix
quake2.x86_64: W: spelling-error %description -l en_US pak -> oak, pal, pa
quake2.x86_64: E: binary-or-shlib-defines-rpath /usr/bin/quake2 ['$ORIGIN/lib',
'/usr/lib64/games/quake2/lib']
quake2.x86_64: W: no-manual-page-for-binary quake2
quake2.x86_64: W: no-manual-page-for-binary q2ded
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cvar.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/screen.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/hud.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flipper/flipper.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_warp.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gladiator/gladiator.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/stb.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_cmd.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/shared/hunk.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cmdparser.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flyer/flyer.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/sp2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/openal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/trail.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_console.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_mesh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gunner/gunner.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss31.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/savegame.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/szone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_save.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_send.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/netchan.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/shared.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_combat.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_surf.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_download.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_conless.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/menu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_tempentities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h
quake2.src: W: spelling-error %description -l en_US usr -> use, us, user
quake2.src: W: spelling-error %description -l en_US archiver -> archive,
archives, archived
quake2.src: W: spelling-error %description -l en_US executables -> executable,
executable s, executrices
quake2.src: W: spelling-error %description -l en_US txt -> text, ext, tit
quake2.src: W: spelling-error %description -l en_US exe -> ex, exes, exec
quake2.src: W: spelling-error %description -l en_US gl -> lg, fl, g
quake2.src: W: spelling-error %description -l en_US dll -> ll, dell, dill
quake2.src: W: spelling-error %description -l en_US lst -> lat, ls, st
quake2.src: W: spelling-error %description -l en_US ctf -> ct, cf, ctn
quake2.src: W: spelling-error %description -l en_US ico -> co, icon, Rico
quake2.src: W: spelling-error %description -l en_US readme -> reamed, remade,
read me
quake2.src: W: spelling-error %description -l en_US cfg -> cf, cg, cog
quake2.src: W: spelling-error %description -l en_US xatrix -> matrix, aviatrix
quake2.src: W: spelling-error %description -l en_US pak -> oak, pal, pa
3 packages and 0 specfiles checked; 151 errors, 29 warnings.




Rpmlint (debuginfo)
-------------------
Checking: quake2-debuginfo-5.34-5.fc24.x86_64.rpm
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gunner/gunner.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/trail.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gladiator/gladiator.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_cmd.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/shared/hunk.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/hud.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/stb.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_tempentities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_warp.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flyer/flyer.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/screen.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_console.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flipper/flipper.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cmdparser.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cvar.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/sp2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/menu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_mesh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_conless.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss31.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/savegame.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/openal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_surf.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_save.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_send.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_download.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_combat.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/netchan.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/shared.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/szone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c
1 packages and 0 specfiles checked; 150 errors, 0 warnings.





Rpmlint (installed packages)
----------------------------
sh: /usr/bin/python: No such file or directory
quake2.x86_64: W: spelling-error %description -l en_US archiver -> archive,
archives, archived
quake2.x86_64: W: spelling-error %description -l en_US executables ->
executable, executable s, executrices
quake2.x86_64: W: spelling-error %description -l en_US txt -> text, ext, tit
quake2.x86_64: W: spelling-error %description -l en_US exe -> ex, exes, exec
quake2.x86_64: W: spelling-error %description -l en_US gl -> lg, fl, g
quake2.x86_64: W: spelling-error %description -l en_US dll -> ll, dell, dill
quake2.x86_64: W: spelling-error %description -l en_US lst -> lat, ls, st
quake2.x86_64: W: spelling-error %description -l en_US ctf -> ct, cf, ctn
quake2.x86_64: W: spelling-error %description -l en_US ico -> co, icon, Rico
quake2.x86_64: W: spelling-error %description -l en_US readme -> reamed,
remade, read me
quake2.x86_64: W: spelling-error %description -l en_US cfg -> cf, cg, cog
quake2.x86_64: W: spelling-error %description -l en_US xatrix -> matrix,
aviatrix
quake2.x86_64: W: spelling-error %description -l en_US pak -> oak, pal, pa
quake2.x86_64: E: binary-or-shlib-defines-rpath /usr/bin/quake2 ['$ORIGIN/lib',
'/usr/lib64/games/quake2/lib']
quake2.x86_64: W: no-manual-page-for-binary quake2
quake2.x86_64: W: no-manual-page-for-binary q2ded
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/openal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_mesh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_download.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/shared/hunk.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/netchan.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_tempentities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/trail.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_save.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/stb.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/sp2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/menu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_surf.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/szone.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_conless.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_send.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_cmd.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cvar.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gunner/gunner.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/cmdparser.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/savegame.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss31.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_combat.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/hud.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/screen.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flyer/flyer.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flipper/flipper.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_console.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gladiator/gladiator.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_warp.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_misc.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/shared.h
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c
quake2-debuginfo.x86_64: E: incorrect-fsf-address
/usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c
2 packages and 0 specfiles checked; 151 errors, 15 warnings.



Requires
--------
quake2 (rpmlib, GLIBC filtered):
    /bin/sh
    libGL.so.1()(64bit)
    libSDL2-2.0.so.0()(64bit)
    libc.so.6()(64bit)
    libdl.so.2()(64bit)
    libm.so.6()(64bit)
    libogg.so.0()(64bit)
    libvorbis.so.0()(64bit)
    libvorbisfile.so.3()(64bit)
    libz.so.1()(64bit)
    rtld(GNU_HASH)

quake2-debuginfo (rpmlib, GLIBC filtered):



Provides
--------
quake2:
    application()
    application(quake2.desktop)
    quake2
    quake2(x86-64)

quake2-debuginfo:
    quake2-debuginfo
    quake2-debuginfo(x86-64)



Unversioned so-files
--------------------
quake2: /usr/lib64/games/quake2/baseq2/game.so

Source checksums
----------------
https://github.com/yquake2/yquake2/archive/QUAKE2_5_34.tar.gz :
  CHECKSUM(SHA256) this package     :
1edb6733fcbfb1b23fe0992cc4a7fd100530d82c1c76aa573e940e02942761a6
  CHECKSUM(SHA256) upstream package :
1edb6733fcbfb1b23fe0992cc4a7fd100530d82c1c76aa573e940e02942761a6


Generated by fedora-review 0.6.1 (f03e4e7) last change: 2016-05-02
Command line :/usr/bin/fedora-review -b 1360952
Buildroot used: fedora-24-x86_64
Active plugins: Generic, Shell-api, C/C++
Disabled plugins: Java, Python, fonts, SugarActivity, Ocaml, Perl, Haskell, R,
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Disabled flags: EXARCH, DISTTAG, EPEL5, BATCH, EPEL6


< Looks good for me, Package Approved >
 -------------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||



this is your first package and you need an sponsor to add you in packager
group, 
I don't have sponsor power, I am going to help and try to find an sponsor for
you.

I think you can take a look in at least 2  tickets in the link bellow  and try
to help them, suggesting improvement in their spec files, doing that you will
make an sponsor happy and they will approve you in packager group, and you can
request a git repo for this package, import and build it in koji.

1 - http://fedoraproject.org/PackageReviewStatus/NEW.html

after you suggest something please include the link of the bug that you helped
in a new message here, thank you.

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