[Bug 836840] Review Request: gtkradiant - level design program for videogames

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https://bugzilla.redhat.com/show_bug.cgi?id=836840

--- Comment #5 from bebo_sudo <bebo.sudo@xxxxxxxxx> ---
Sure, first of all i have to say that i inspired my package on the
"urbanterror" launcher on fedora, which at the first launch gets the data from
the net and set up the game in the user's home.
My launcher takes data from the system folder (/usr/share/gtkradiant) and
copies them in the .gtkradiant-src folder in the home, then it run the real set
up with scons (scons target=radiant,q3map2 config=release). That's why the rpm
needs so much dependencies.
I inserted a pair of lines in the spec to check the version of the data in the
home:
touch $RPM_BUILD_ROOT%{_datadir}/%{name}/install/rpm_version
echo "%{version}-%{release}" >
$RPM_BUILD_ROOT%{_datadir}/%{name}/install/rpm_version
Here there is the script:
https://github.com/bebosudo/GtkRadiant_RPM/blob/master/source/gtkradiant.sh

I followed this guide (http://daffy.nerius.com/radiant/#compile) to make a
guide on the Italian wiki
(http://doc.fedoraonline.it/Installazione_e_Configurazione_GtkRadiant), where
can be seen how the compiling process works.

Regards,
bebo_sudo

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