[Bug 459211] Review Request: oolite - A space sim game, inspired by Elite

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https://bugzilla.redhat.com/show_bug.cgi?id=459211

Gilboa Davara <gilboad@xxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |gilboad@xxxxxxxxx

--- Comment #21 from Gilboa Davara <gilboad@xxxxxxxxx> 2010-06-12 03:38:53 EDT ---
- Missing BR (patch above).
- Build just fine on F13/x86_64.
- Game doesn't start from menu.
- Starting the game from command line crashes.
- Adding --debug shows the following callstack:

(gdb) bt
#0  0x0000003f910329a5 in raise (sig=6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:64
#1  0x0000003f91034185 in abort () at abort.c:92
#2  0x0000003f9102b925 in __assert_fail (assertion=0x673aba "surface != ((void
*)0)", 
    file=<value optimized out>, line=216, function=<value optimized out>) at
assert.c:81
#3  0x000000000056e0b4 in -[MyOpenGLView init] ()
#4  0x0000000000569a14 in -[GameController beginSplashScreen] ()
#5  0x000000000056a89c in -[GameController applicationDidFinishLaunching:] ()
#6  0x000000000056c5b7 in main ()


    if(!gameView){
        gameView = [MyOpenGLView alloc];
-->     [gameView init];
        [gameView setGameController:self];
        [gameView initSplashScreen];
    }

(I tried drilling down into MyOpenGLView, but I couldn't find the init
function, and sadly enough, objc is too far from normal C to let me figure out
what's broken and why assert was raised)

P.S. Review stalled?

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