On Mon, Dec 1, 2008 at 7:04 AM, Máirín Duffy <duffy@xxxxxxxxxxxxxxxxx> wrote: > My one-liner response would be: "It's not just about *software* freedom, but > using that free software to produce free media." Here's my 1023-liner response: Where did he see improved artwork as a "feature"? He doesn't reference any of our own materials. I'm not sure where he's getting his 10 point featurelist from actually. It doesn't correlate with our F10 Feature wikipage nor with the release notes as far as I can see. If he's read in some of our press materials that the release thematic artwork is a "feature" that's probably something we should avoid doing. If we are going to have a featuring process, then we should try real hard to draw from that feature list in press material. But I can't find where we made that sort of oopsie. I'm not saying that artwork isn't important, in my mind our release artwork creations are akin to album cover artwork you find on really good concept albums (though that analogy maybe out-dated in the new age of digital music.) I wouldn't call the Beatle's album cover artwork "features" of the album, but at the same time I wouldn't be real thrilled if all the albums were incrementally polished version of the Abbey Road or White Album covers. I'm just saying that we should be clear and consistent about terminology. If we are going to talk about features at release time then we should try to make sure we stick to the ones that go through the feature process. And that may mean we make sure we find a way to talk about artwork as something different. It could be that we aren't talking about the artwork process enough, and people are just lumping it in with features because we haven't given them a mental framework on which to hang their opinionated window dressing about our artwork. So if the core ideal behind our artwork process is Máirín's one-liner above... that its an expression of the believe that free(libre) media content matters... how do we better communicate that in a way that doesn't get confused with our featuring process? I think we really have to find a way to ween operating system "reviewers" from talking about artwork in the same context as they talk about boot speed. The 'free media content matters' discussion is worth having.. and the ' os reviewer' soapbox stadium may not be equipped to have it. How do we get people talking about our artwork process in more useful way? People who care about supporting and creating collaborative media but don't care so much about technical bits of throwing a linux distribution together? -jef -- Fedora-marketing-list mailing list Fedora-marketing-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-marketing-list