I'm not great at packaging games. I keep thinking of packaging something new but never get around to it. Development is more my thing. So I took Shippy 1984 1.3.3.7 from Fedora sources. I applied all the patches in the srpm. I modified it to compile with SDL2. (SDL1 is still available.) I've just added a second player as well. I think there is still a bug of two in it. https://github.com/dulsi/shippy1984 Versioning is a bit of an issue. The original author's newest web site is: https://sites.google.com/site/ryanbroomfield/projects/shippy1984 It has 1.4.1. It changes it to use C++, the author's IGame header library, and only supports allegro5. The game code is largely unchanged. The IGame library uses lua so you need that to compile despite not using it. The question then becomes what to call my fork. The game has not seen an update in a long . I could go with 1.3.3.8 or 1.3.4 but then 1.4.1 is missing features. I could rename it but then the title screen and intro robotic voice needs updating (which I don't know what could be done for the later). I have emailed the author but have not heard back. BTW FreeGameDev has a hubzilla social networking site. I've been trying to encourage postings. Here is a link to search for screenshot sunday tag. https://social.freegamedev.net/search?tag=screenshotsunday -- Dennis Payne <dulsi@xxxxxxxxxxxxxxxxxxxxx> _______________________________________________ Fedora Games SIG mailing list -- games@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe send an email to games-leave@xxxxxxxxxxxxxxxxxxxxxxx Fedora Code of Conduct: https://getfedora.org/code-of-conduct.html List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/games@xxxxxxxxxxxxxxxxxxxxxxx