Re: Fwd: Re: freedoom 0.8 release?

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>
> Hi
>
> If  anyone has thoughts on how to proceed, let me know
>
> Rahul

If the new freedm stuff is equivalent to the old upstream for
freedoom-freedm, yeah, I say Obsolete/Provide.

As for the wad filenames, I'm not sure it matters to most people as long
as the .desktop file works.

>
> -------- Original Message --------
> Subject: 	Re: freedoom 0.8 release?
> Date: 	Sun, 21 Aug 2011 00:30:30 -0700
> From: 	Mike Swanson
> To: 	Rahul Sundaram
> CC: 	Simon Howard, RjY , catoptromancy
>
>
>
> On Sat, Aug 20, 2011 at 2:03 PM, Rahul Sundaram  wrote:
>> I was thinking of pulling in the latest git snapshot for Fedora and
>> built it today.   I have the following wad files
>>
>> /usr/share/doom/doom.wad
>> /usr/share/doom/doom2.wad
>> /usr/share/doom/freedm.wad
>> /usr/share/doom/freedoom.wad
>> /usr/share/doom/freedoom_levels.wad
>> /usr/share/doom/freedoom_sounds.wad
>> /usr/share/doom/freedoom_sprites.wad
>> /usr/share/doom/freedoom_textures.wad
>>
>> Currently in Fedora, we have two different packages,  freedoom and
>> freedoom-dm and I am wondering how I should proceed?  What's the diff
>> between doom.wad and doom2.wad    I could have the latest freedoom
>> obsolete freedoom-dm and move forward.    Let me know what the
>> recommended way of packaging these is.
>
> The first three files are IWADs; files that contain the complete data
> for a Doom engine to run.  Effectively you can ignore the
> freedoom*.wad files for packaging, as they all only contain patch data
> (PWADs).
>
> doom.wad contains resources to support "The Ultimate Doom", the retail
> version of Doom 1.  doom2.wad contains the resources to support Doom
> II and Final Doom, which the majority of PWADs (new levels, for
> example) require.  freedm.wad is the death-match only IWAD, it
> contains the same resources as doom2.wad except for a different level
> set.
>
> Personally I don't have a recommended way of packaging, although
> Debian (sorry, I'm a Debian user :P) seems to rename our doom2.wad to
> "freedoom.wad" (unrelated to the PWAD built from the source tree),
> presumably to avoid a conflict with id Software's Doom II.  For
> compatibility purposes, our IWADs are named the same as the commercial
> games, but wanting both Doom and Freedoom installed system-wide would
> result in conflicting file names.
>
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