Re: Standardizing various games packaging things across distros

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On Thu, May 5, 2011 at 10:58, Hans de Goede <hdegoede@xxxxxxxxxx> wrote:

> With Bas' approach every game binary (or rather the sources it is build
> from) still needs to be patches to use the passed in fd, rather then trying
> to open the highscore file itself.

Correct. This is inevitable unless upstreams adopt either patch.


> As for auditing:
> 1) The highscore parsing code should still be audited in either case, since
> Â someone subverting the game will still be able to write malicious content
> Â to it in either case

Correct, but that still means fewer places to audit.


> 2) The rest of the code will be a simple standardizes snippet directly at
> Â the start of main, and once control is passed this snippet all elevated
> Â rights are permanently gone, see here for the snippet Fedora is using:
> Â http://fedoraproject.org/wiki/SIGs/Games/Packaging

The other approach would also result in one single snippet (unless I
am forgetting something)?


Richard
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