2009/9/29 Alexey Torkhov <atorkhov@xxxxxxxxx>
They state in the website that code is GPLv3 and they accept only content
that is "copylefted: under GPL, LGPL or CC". Have to test if that's true yet.
Details here: http://dungeonhack.sourceforge.net/DungeonHack:Copyrights
If you want you cant start from here:
http://guidograzioli.fedorapeople.org/packages/pagedgeometry/
Please note that dungeonhack folks ask to install a specific svn revision,
so i targeted that one. Not sure about that.
Yep it's in the very early stages, but looks really promising...
Thanks
Guido
On Mon, 2009-09-28 at 23:55 +0200, Guido Grazioli wrote:Cool! Another OGRE game! :) Do they have properly licensed media/assets
> is anyone working on packaging dungeonhack?
> http://dungeonhack.sourceforge.net
(models, textures, sounds, etc)?
They state in the website that code is GPLv3 and they accept only content
that is "copylefted: under GPL, LGPL or CC". Have to test if that's true yet.
Details here: http://dungeonhack.sourceforge.net/DungeonHack:Copyrights
>> Other missing dependencies are:Good that they are using unpatched version. I'm maintaining some ogre
> - paged geometry
> http://www.ogre3d.org/wiki/index.php/PagedGeometry_Engine
stuff that uses bundled paged geometry library and perhaps can package
this.
If you want you cant start from here:
http://guidograzioli.fedorapeople.org/packages/pagedgeometry/
Please note that dungeonhack folks ask to install a specific svn revision,
so i targeted that one. Not sure about that.
Oh, seems it needs to have some care. I can help, if nobody other
> - OIS 1.2.0 (currently OIS 1.0 is available)
> More details here:
> http://dungeonhack.sourceforge.net/Build_Instructions#Building_DungeonHack_on_Linux
willing to co-maintain it.
Yep it's in the very early stages, but looks really promising...
Thanks
Guido
Alexey
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