Re: Crack AstroMenace players needed!

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



> Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla" <limb@xxxxxxxxxxxx>
> napisaÅ?(a):
>
>> How dare you not solve ALL of my problems!  ;)
> I'm terribly sorry! ;) Try the attached patch. I'm not really sure, what
> consequences (other than fixing the stuck mouse issue) will it cause. It's
> my
> second hour with AstroMenace code (or any SDL game code) and I don't know
> Russian at all (almost), so it really should be reviewed by someone
> understanding the comments and/or game variables.
>
> Basically, mouse is stuck because the game runs SDL_WarpMouse in the main
> loop, because it's re-appearing the final score window all the time. In
> the
> full screen mode, this is not a problem, but when run in the window, there
> is
> additional code for grabbing the mouse when playing and ungrabbing when
> using
> the menus. That code also got run in a loop. I was trying to be smart
> instead
> of just commenting out the SDL_WarpMouse line. Please check if I haven't
> broken anything in the process.

Damn, I was totally kidding! :)

Looks great, here's a devel build with this patch:

http://koji.fedoraproject.org/koji/buildinfo?buildID=27296

Try 'er out, kick the tires.

> Lam
> _______________________________________________
> Fedora-games-list mailing list
> Fedora-games-list@xxxxxxxxxx
> http://www.redhat.com/mailman/listinfo/fedora-games-list
>


-- 
novus ordo absurdum

_______________________________________________
Fedora-games-list mailing list
Fedora-games-list@xxxxxxxxxx
http://www.redhat.com/mailman/listinfo/fedora-games-list

[Index of Archives]     [Fedora Music]     [Fedora Extras]     [Kernel]     [Fedora Desktop]     [Fedora Directory]     [PAM]     [CentOS]     [Gimp]     [Yosemite News]     [Yosemite Camping]

  Powered by Linux