Re: My game's feedback

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Victor Skovorodnikov wrote:
> Hi Mike,
>  
>  Thank you for replying.  Nope, I haven't went this far yet.  My main objective right now is to resolve the licensing issues and make sure that the game works the right way.  Plus, it also needs to be mutated into a C++ code and I need to find a way to attach wxWidgets menus/preferences to it.
>  
>  But, the core playable portion is working :-)

I had some trouble playing the game, mostly because the window size
seems to be fixed at 900x700, which is larger than the 800x600 desktop I
was using.  Command line options to set the window size would be useful.
 It's also nice to have a -fullscreen option to fill the entire screen.

There also seems to be a lot of flickering of the images on the screen
as things get redrawn.  You might check to see if you can optimize the
screen refresh as things move aroun the screen.

Hope this helps,

--Mike

>  Thanks,
>  Victor.
> 
> Wart <wart@xxxxxxxxxx> wrote: Hi Victor,
> 
> Have you started making a srpm for the game yet, or are you still
> concentrating on the software itself?
> 
> --Mike
> 
> Victor Skovorodnikov wrote:
> 
>>Hi folks,
>> 
>>I am, what could be considered as, in development of a game that I am planning to submit to Fedora's "extras" section. I am really not much of a gamer so I am not sure what the gamers' expectations of a good games are. This is a 2D shooter, and probably games need lot's of explosions and most are preferred to have shooting in them.
>> 
>>I will very much appreciate if you would kindly, if you have time, try out my game called "Maximum Destruction" and provide any feedback you may have on how to improve it, while I am trying to resolve the images licensing issues.
>> 
>> The game is on my site at: 
>> 
>> http://www.victorsk.webhop.org
>> 
>>Any suggestions on the game's content or on how to improve will be greatly appreciated. Or, if you would like to participate in the development of this game or would like me to participate in the development of other games, please let me know.
>> 
>> Thank you very much,
>> Victor.
> 
> 
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