I've sent the email with a licensing request to every resource I am using the images from (some of them are mine so I'll offer a license). If all else fails, I'll just draw the rest of the images myself. It's just I am more of a programmer than a graphical artist. But drawing things would be a nice change from programming too. Thanks for your comments!
Victor.
Hans de Goede <j.w.r.degoede@xxxxxx> wrote:
Tim Jackson wrote:
> Victor Skovorodnikov wrote:
>> */Rahul Sundaram/* wrote:
>>
>> Thats incompatible with Fedora packaging guidelines. A written
>> license
>> should be included that is Free and/or open source is required.
>>
>>
>> Should I get this written license from Paul Riche III, UR Quan Masters
>> developers or can I write it myself?
>
> You need to get it from him; as the author, he is the only person that
> can set the licensing terms. And in case you missed the subtlety in
> Rahul's message, it's not the "written license should be included" bit
> which is so much of a problem (though you should indeed include a text
> file with the package containing the license as written by the author).
> The main problem is the fact that the license he gave you isn't a Free
> software license and is therefore still incompatible with Fedora.
>
> ("free for non-commercial purposes" isn't Free in this context; we're
> talking about freedom not free-from-charge here; see:
>
> http://www.fedoraproject.org/wiki/Packaging/Guidelines#head-76294f12c6b481792eb001ba9763d95e2792e825
>
>
> and, for some background:
>
> http://www.gnu.org/philosophy/free-sw.html
>
> )
>
To be more exact, we're talking about images here, so content not code,
thus you only need a license which allows free (gratis and unlimited)
redistribution of the images with your game. This still means that the
non-commercial clause is unacceptable though. Also where did you get the
sound FX? those need to be properly licensed too.
Regards,
Hans
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