Hi,
I'm busy packaging worminator:
http://sf.net/projects/worminator/
And I wonder what the use of a seperate data package such as is done
with tong is if its build from the same spec, in this case an update to
the game logic / executable will also automaticly rebuild the -data
subpackage, thus no bandwith is saved by the users when they update.
Shouldn't the -data package thus be in a seperate spec?
Regards,
Hans
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