Am Dienstag, den 07.02.2006, 12:08 -0600 schrieb Jason L Tibbitts III: > >>>>> "TL" == Thorsten Leemhuis <fedora@xxxxxxxxxxxxx> writes: > > I don't think it would be necessary to enforce any kind > of structure, although if a SIG goes dead there should probably be a > procedure for deleting it. Well, I agree mostly. But some questions maybe should be discussed once (and the answers should be written down somewhere in the wiki): - How to get in contact with a SIG - What do SIGs do? And what not? - Do we need mailinglists? IRC-Channels? - Should SIG's have a leader ? - How can FESCo contact a SIG(-leader)? - Who coordinates the SIG creation? I think we shouldn't have more then 10 or 15 groups. And we probably all don't want a "GNOME Games written in python SIG" - That's a good example: If I have a gnome game written in python: Which SIG do I contact in case of problems: The Gnome, Python or Games SIG? (Okay, common sense should normally be enough to answer this question, but I bet that we'll see such a question on this list sooner or later) -- Thorsten Leemhuis <fedora@xxxxxxxxxxxxx> -- fedora-extras-list mailing list fedora-extras-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-extras-list